Game version
Game version
#45

Aldrin & Gorakar

Card style

Art: Nenaosu

Talents pick one before the match

  1. Talent 1

    Blazing Field

    Fire bonus (+7).

  2. Talent 2

    Eternalized

    The card is immune to effects

  3. Talent 3

    Ultimate Reset

    This card returns to 100% of its max HP if its attack defeats an enemy card.

Slots base content, top to bottom

  1. Waltz of Clouds

    AbilityCooldown5 turns

    Deal 90 Nature damage [ 1/1]

    Accuracy
    100%
    Critical
    5% · ×2 damage
    Uses
    1
  2. Critical Breath

    AbilityCooldown1 turn

    Deal 7 Nature damage Deal 7 Nature damage

    Accuracy
    100%
    Critical
    50% · ×2 damage
    Uses
    Unlimited
  3. Earthstamp

    AbilityCooldown2 turns

    Deal 10 Earth damage Deal 10 Nature damage

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited

Resistances

Fire
+10%
Light
+11%
Earth
+12%
Nature
−10%
Shadow
+9%
Water
+11%

Lore

Species
Eltherien
Region
Lumethia
Era
Prosperous Era

They say six children were born with a rune on their hand. In Lumethia, not far from the sacred sage's stone, a noble family thirsting for adventure gave birth to Gorakar. This family long dreamed of adventure until the day their dream called them to make a pilgrimage. Summoned to the heart of the Lonely Isles, the young adventurer set off to join Aldrin. His parents, on a different journey, then called upon the most erudite of the Tokscyth. With his revolutionary flying machine, they will set off to meet a powerful Dhöggeïr at the heart of the flying islands.