Aldrin & Gorakar

Art: Nenaosu
Talents pick one before the match
- Talent 1
Blazing Field
Fire bonus (+7).
- Talent 2
Eternalized
The card is immune to effects
- Talent 3
Ultimate Reset
This card returns to 100% of its max HP if its attack defeats an enemy card.
Slots base content, top to bottom
Waltz of Clouds
AbilityCooldown5 turnsDeal 90
Nature damage
[ 1/1]- Accuracy
- 100%
- Critical
- 5% · ×2 damage
- Uses
- 1
Critical Breath
AbilityCooldown1 turnDeal 7
Nature damage
Deal 7
Nature damage- Accuracy
- 100%
- Critical
- 50% · ×2 damage
- Uses
- Unlimited
Earthstamp
AbilityCooldown2 turnsDeal 10
Earth damage
Deal 10
Nature damage- Accuracy
- 100%
- Critical
- 1% · ×2 damage
- Uses
- Unlimited
Resistances
- Fire
- +10%
- Light
- +11%
- Earth
- +12%
- Nature
- −10%
- Shadow
- +9%
- Water
- +11%
Lore
- Species
- Eltherien
- Region
- Lumethia
- Era
- Prosperous Era
They say six children were born with a rune on their hand. In Lumethia, not far from the sacred sage's stone, a noble family thirsting for adventure gave birth to Gorakar. This family long dreamed of adventure until the day their dream called them to make a pilgrimage. Summoned to the heart of the Lonely Isles, the young adventurer set off to join Aldrin. His parents, on a different journey, then called upon the most erudite of the Tokscyth. With his revolutionary flying machine, they will set off to meet a powerful Dhöggeïr at the heart of the flying islands.









