Game version
Game version
#231

Aleera, Nightmare-Eater

Card style

Art: Trinity

Talents pick one before the match

  1. Talent 1

    F/W-Shield

    Fire (+25%) Water (+25%)

  2. Talent 2

    L-Shield

    Shadow (+25%) Light (+25%)

  3. Talent 3

    Resilience

    While this card's HP is below 50%, its elemental increase by (+25%).

Slots base content, top to bottom

  1. Word-Chew

    AbilityCooldown2 turns

    Deal 5 Shadow damage to all enemy cards + 0 based on the caster's missing HP

    Accuracy
    100%
    Critical
    1% · ×3 damage
    Uses
    Unlimited
  2. Punching Bag

    TOXCommon

    Increases the element of the caster's card by +1 each time it is attacked by an enemy

  3. Shadowheart

    TOXCommon

    Shadow bonus (+1) per turn

Resistances

Fire
+5%
Light
+5%
Earth
+5%
Nature
+5%
Shadow
+5%
Water
+5%

Lore

Species
Spirit
Region
Abyss
Era
Age of the Deities

Death does not exist in Elther. In the Abyss, the dreams and nightmares of the Awakened mingle to purge damned souls: dreams shape new souls, which nightmares then purify. Some corrupted souls nevertheless retain their memories and exploit dream rifts to possess living creatures. Nightmare-Eaters evade the Nightmare Reaper by posing as friends to their prey. Once possession is complete, they mutate their victim until they have seized total control. This scourge is so notorious in Nyevielh that the tale of Aleera, the corrupted little girl, has spread to every household.