Game version
Game version
#191

Ameru

Card style

Art: Atto

Talents pick one before the match

  1. Talent 1

    Corrosion

    Each time this card is attacked, the attacker loses (-1%) in all its elemental .

  2. Talent 2

    Hardening

    Increases this card’s elemental by (+15%).

  3. Talent 3

    Cavalry

    Increases the max HP of all other allied cards by (+100)

Slots base content, top to bottom

  1. Smoky Dream

    AbilityCooldown3 turns

    Deal 15 Light, 15 Water and 15 Shadow damage Light bonus (+4) & Water bonus (+4) & Shadow bonus (+4)

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  2. Smoke

    TOXRare

    Enshrouds the allied field after using an attack or a heal

  3. Graveyard

    TOXCommon

    Increases all your elemental bonuses by (+3) when a card dies

Resistances

Fire
+10%
Light
+10%
Earth
+10%
Nature
+10%
Shadow
+10%
Water
+10%

Lore

Species
Anthropomorph
Region
Emeldarion
Era
Prosperous Era

Originally from the Lonely Isles, an anthropomorphic martial master carrying a magical artifact settled northwest of Emeldarion. One day, his unattended staff was used on a mushroom. The magic took effect, and the fungus assumed a humanoid form. Because it constantly demanded bitter flavors, many believed it was saying that its name was Ameru; the name stuck. Grateful for this second life, the new morphic being introduced unusual addictive crops that became wildly popular in Abondance. This new form of agriculture allowed the Water shamans to prosper.