Ameru

Art: Atto
Talents pick one before the match
- Talent 1
Corrosion
Each time this card is attacked, the attacker loses (-1%) in all its elemental .
- Talent 2
Hardening
Increases this card’s elemental by (+15%).
- Talent 3
Cavalry
Increases the max HP of all other allied cards by (+100)
Slots base content, top to bottom
Smoky Dream
AbilityCooldown3 turnsDeal 15
Light, 15
Water and 15
Shadow damage
Light bonus (+4) &
Water bonus (+4) &
Shadow bonus (+4)- Accuracy
- 100%
- Critical
- 1% · ×2 damage
- Uses
- Unlimited

Smoke
TOXRareEnshrouds the allied field after using an attack or a heal

Graveyard
TOXCommonIncreases all your elemental bonuses by (+3) when a card dies
Resistances
- Fire
- +10%
- Light
- +10%
- Earth
- +10%
- Nature
- +10%
- Shadow
- +10%
- Water
- +10%
Lore
- Species
- Anthropomorph
- Region
- Emeldarion
- Era
- Prosperous Era
Originally from the Lonely Isles, an anthropomorphic martial master carrying a magical artifact settled northwest of Emeldarion. One day, his unattended staff was used on a mushroom. The magic took effect, and the fungus assumed a humanoid form. Because it constantly demanded bitter flavors, many believed it was saying that its name was Ameru; the name stuck. Grateful for this second life, the new morphic being introduced unusual addictive crops that became wildly popular in Abondance. This new form of agriculture allowed the Water shamans to prosper.








