Game version
Game version
#226

Apprentice Evoker

Card style

Art: Nao

Talents pick one before the match

  1. Talent 1

    Resilience

    While this card's HP is below 50%, its elemental increase by (+25%).

  2. Talent 2

    Reckless

    Immediately applies "" to this card and grants (+500) HP.

  3. Talent 3

    Soul Vitality

    Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Slots base content, top to bottom

  1. Little Spell

    AbilityCooldown3 turns

    Deal [40 to 60] Water damage

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  2. Mystery

    TOXRare

    Starts the game with a passive

  3. Empty slot

Resistances

Fire
+9%
Light
+19%
Earth
+37%
Nature
+27%
Shadow
−20%
Water
+7%

Lore

Species
Anthropomorph
Region
Emeldarion
Era
Prosperous Era

Originally from the Lonely Isles, an anthropomorphic martial master carrying a magical artifact settled northwest of Emeldarion. With that artifact, Amphibian brought many inhabitants of the Water shaman village to life. In time, his most gifted students surpassed him. He therefore organized a succession tournament with one simple rule: “The winner receives the morphic staff.” The Apprentice Evoker, determined to transform his family into Anthropomorphs, prevailed and became the tribe’s new leader. He then ordered the construction of watering places suited to new animal species.