Apprentice Evoker

Art: Nao
Talents pick one before the match
- Talent 1
Resilience
While this card's HP is below 50%, its elemental increase by (+25%).
- Talent 2
Reckless
Immediately applies "" to this card and grants (+500) HP.
- Talent 3
Soul Vitality
Whenever a card on the field dies, this card's HP and max HP increase by (+200)
Slots base content, top to bottom
Little Spell
AbilityCooldown3 turnsDeal [40 to 60]
Water damage- Accuracy
- 100%
- Critical
- 1% · ×2 damage
- Uses
- Unlimited

Mystery
TOXRareStarts the game with a passive
Empty slot
Resistances
- Fire
- +9%
- Light
- +19%
- Earth
- +37%
- Nature
- +27%
- Shadow
- −20%
- Water
- +7%
Lore
- Species
- Anthropomorph
- Region
- Emeldarion
- Era
- Prosperous Era
Originally from the Lonely Isles, an anthropomorphic martial master carrying a magical artifact settled northwest of Emeldarion. With that artifact, Amphibian brought many inhabitants of the Water shaman village to life. In time, his most gifted students surpassed him. He therefore organized a succession tournament with one simple rule: “The winner receives the morphic staff.” The Apprentice Evoker, determined to transform his family into Anthropomorphs, prevailed and became the tribe’s new leader. He then ordered the construction of watering places suited to new animal species.










