Flesh-Melding Chimera

Art: Lune Rouge
Talents pick one before the match
- Talent 1
Critical
bonus (+10%).
- Talent 2
Strike
Increases by (+1).
- Talent 3
Magic Coin
Start the game with (+2)
Slots base content, top to bottom
Arctic Gallop
AbilityCooldown2 turnsDeal 10
Water and 10
Nature damage to all enemy cards- Accuracy
- 100%
- Critical
- 1% · ×2 damage
- Uses
- Unlimited

Vampirism
TOXEpicRegenerates 75% of the damage dealt to the target

Mimicry
TOXRareEach time the opponent generates one or more elements, you generate 1 of the same type.
Resistances
- Fire
- +5%
- Light
- +5%
- Earth
- +5%
- Nature
- +5%
- Shadow
- +5%
- Water
- +5%
Lore
- Species
- Creature
- Region
- Abyss
- Era
- Age of the Deities
Abyssal monsters possess indescribably horrific forms. These demonic creatures were encountered during the Oniyx expedition, a terrifying venture into the depths of the temple of Zaar’Phahl in Shal’Zaar. A deep unease accompanied the group’s progress through the Abyss. Though their senses were deceived at every turn, they eventually made out a crystal of pure energy. The rare discovery was nothing more than a crude trap set by a monster. The Abyssal gleefully slaughtered nearly a quarter of the group before growing bored.









