Game version
Game version
#238

Flesh-Melding Chimera

Card style

Art: Lune Rouge

Talents pick one before the match

  1. Talent 1

    Critical

    bonus (+10%).

  2. Talent 2

    Strike

    Increases by (+1).

  3. Talent 3

    Magic Coin

    Start the game with (+2)

Slots base content, top to bottom

  1. Arctic Gallop

    AbilityCooldown2 turns

    Deal 10 Water and 10 Nature damage to all enemy cards

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  2. Vampirism

    TOXEpic

    Regenerates 75% of the damage dealt to the target

  3. Mimicry

    TOXRare

    Each time the opponent generates one or more elements, you generate 1 of the same type.

Resistances

Fire
+5%
Light
+5%
Earth
+5%
Nature
+5%
Shadow
+5%
Water
+5%

Lore

Species
Creature
Region
Abyss
Era
Age of the Deities

Abyssal monsters possess indescribably horrific forms. These demonic creatures were encountered during the Oniyx expedition, a terrifying venture into the depths of the temple of Zaar’Phahl in Shal’Zaar. A deep unease accompanied the group’s progress through the Abyss. Though their senses were deceived at every turn, they eventually made out a crystal of pure energy. The rare discovery was nothing more than a crude trap set by a monster. The Abyssal gleefully slaughtered nearly a quarter of the group before growing bored.