Wyrmling of Lights

Art: Atto
Talents pick one before the match
- Talent 1
New Rich
Starts the game with either the or passive, chosen at .
- Talent 2
New Life
Starts the game with either the or passive, chosen at .
- Talent 3
Magic Coin
Start the game with (+2)
Slots base content, top to bottom
Peaceful Glow
AbilityCooldown1 turnDeal 20
Light damage
Steals (+1)
Light- Accuracy
- 100%
- Critical
- 1% · ×2 damage
- Uses
- Unlimited
Thoughtful Aid
AbilityCooldown3 turnsApply
- Accuracy
- 100%
- Critical
- None
- Uses
- Unlimited
Empty slot
Resistances
- Fire
- +5%
- Light
- +5%
- Earth
- +5%
- Nature
- +5%
- Shadow
- +5%
- Water
- +5%
Lore
- Species
- Dhöggeïr
- Region
- Aelther
- Era
- Primordial Dawn
Death does not exist in Elther. In the Abyss, the dreams and nightmares of the Awakened mingle to purge damned souls: dreams shape new souls, which nightmares then purify. Eternal agents patrol the Abyss to keep their shifting state stable. The Wyrmling of Lights handles the content of the dreams in the dream world. It creates the exchanges between the body and the subconscious of the Awakened. This complex process is said to allow the creation of new souls. Certain flaws suggest it doesn't do its job well.










