Game version
Game version
#42

Wyrmling of Lights

Card style

Art: Atto

Talents pick one before the match

  1. Talent 1

    New Rich

    Starts the game with either the or passive, chosen at .

  2. Talent 2

    New Life

    Starts the game with either the or passive, chosen at .

  3. Talent 3

    Magic Coin

    Start the game with (+2)

Slots base content, top to bottom

  1. Peaceful Glow

    AbilityCooldown1 turn

    Deal 20 Light damage Steals (+1) Light

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  2. Thoughtful Aid

    AbilityCooldown3 turns

    Apply

    Accuracy
    100%
    Critical
    None
    Uses
    Unlimited
  3. Empty slot

Resistances

Fire
+5%
Light
+5%
Earth
+5%
Nature
+5%
Shadow
+5%
Water
+5%

Lore

Species
Dhöggeïr
Region
Aelther
Era
Primordial Dawn

Death does not exist in Elther. In the Abyss, the dreams and nightmares of the Awakened mingle to purge damned souls: dreams shape new souls, which nightmares then purify. Eternal agents patrol the Abyss to keep their shifting state stable. The Wyrmling of Lights handles the content of the dreams in the dream world. It creates the exchanges between the body and the subconscious of the Awakened. This complex process is said to allow the creation of new souls. Certain flaws suggest it doesn't do its job well.