Game version
Game version
#178

Medusine Thorn

Card style

Art: Nenaosu

Talents pick one before the match

  1. Talent 1

    Inscribed

    The card is immune to effects

  2. Talent 2

    Length

    At the start of your first turn, a enemy card receives ""

  3. Talent 3

    Weaken

    Reduces the elemental of all enemy cards by (-1%) per turn

Slots base content, top to bottom

  1. Inflamed Toxin

    AbilityCooldown1 turn

    Deal [1 to 35] Water damage Heal [1 to 35] Fire

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  2. Molt

    AbilityCooldown3 turns

    [ 1/1] Water bonus (+7) ---------- or ---------- Fire bonus (+7)

    Accuracy
    100%
    Critical
    None
    Uses
    1
  3. Multiplier

    TOXRare

    Elemental bonuses are doubled for this card's damage and heals

Resistances

Fire
+20%
Light
+20%
Earth
+20%
Nature
+20%
Shadow
+20%
Water
+20%

Lore

Species
Creature
Region
Hadeïr
Era
Prosperous Era

Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. On the northern coasts of Hadeïr, you can see flaming jellyfish flying all the way to the center of the Blazing Sea. Their hot body allows their ascent before falling slowly back into the water. Underwater, they store up heat to begin their weekly cycle again. The Ignited Lizards, imported from Emeldarion, and the Medusine Thorns create a grand nighttime spectacle that is a source of national pride and the theme of many festivals.