Game version
Game version
#122

Spirit of the Fauna

Card style

Art: Embers

Talents pick one before the match

  1. Talent 1

    Length

    At the start of your first turn, a enemy card receives ""

  2. Talent 2

    Immunity-8

    Applies the "" passive on turn 8

  3. Talent 3

    Erosion

    Start the game with the "" passive

Slots base content, top to bottom

  1. Call of the Forest

    AbilityCooldown4 turns

    Deal 30 Nature damage to all enemy cards Nature bonus (+4)

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  2. Solar heal

    AbilityCooldown3 turns

    Heal 60 Light []

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  3. Empty slot

Resistances

Fire
+10%
Light
+10%
Earth
+10%
Nature
+10%
Shadow
+35%
Water
+10%

Lore

Species
Eternal
Region
Vaeloria
Era
Age of the Deities

After the single continent shattered, the environment struggled to regain its balance because elemactive activity remained far too intense after the divine wars. The Eternal, wrongly nicknamed Spirit of the Fauna, took on a role of regulation. It sees to the needs of the living species on the Surface. Meeting it is exceedingly rare, unless you're its target. Be careful not to disturb it in its work. It knows how to punish poachers without the slightest mercy, through its powerful abilities.