Spirit of the Fauna

Art: Embers
Talents pick one before the match
- Talent 1
Length
At the start of your first turn, a enemy card receives ""
- Talent 2
Immunity-8
Applies the "" passive on turn 8
- Talent 3
Erosion
Start the game with the "" passive
Slots base content, top to bottom
Call of the Forest
AbilityCooldown4 turnsDeal 30
Nature damage to all enemy cards
Nature bonus (+4)- Accuracy
- 100%
- Critical
- 1% · ×2 damage
- Uses
- Unlimited
Solar heal
AbilityCooldown3 turnsHeal 60
Light
[]- Accuracy
- 100%
- Critical
- 1% · ×2 damage
- Uses
- Unlimited
Empty slot
Resistances
- Fire
- +10%
- Light
- +10%
- Earth
- +10%
- Nature
- +10%
- Shadow
- +35%
- Water
- +10%
Lore
- Species
- Eternal
- Region
- Vaeloria
- Era
- Age of the Deities
After the single continent shattered, the environment struggled to regain its balance because elemactive activity remained far too intense after the divine wars. The Eternal, wrongly nicknamed Spirit of the Fauna, took on a role of regulation. It sees to the needs of the living species on the Surface. Meeting it is exceedingly rare, unless you're its target. Be careful not to disturb it in its work. It knows how to punish poachers without the slightest mercy, through its powerful abilities.









