Game version
Game version
#2

Water Spirit

Card style

Art: Atto

Talents pick one before the match

  1. Talent 1

    Water Heart

    Start the game with the "" passive

  2. Talent 2

    Blazing Field

    Fire bonus (+7).

  3. Talent 3

    Cavalry

    Increases the max HP of all other allied cards by (+100)

Slots base content, top to bottom

  1. Aquatic Breath

    AbilityCooldown1 turn

    Deal 10 Water damage Water bonus (+1)

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  2. Wave

    AbilityCooldown1 turn

    Water bonus (+1)

    Accuracy
    100%
    Critical
    None
    Uses
    Unlimited
  3. Empty slot

Resistances

Fire
+5%
Light
+5%
Earth
+5%
Nature
+5%
Shadow
+5%
Water
+5%

Lore

Species
Spirit
Region
Nordvinter
Era
Curse of the Kings

With the single continent freshly shattered, the Water Spirit spends whole days slowing the advance of the ice of the Crystal Lands. Active in a huge lake of Nordvinter, it is the only clearly visible spirit accessible to a large population. This peculiarity never fails to attract many travelers. However, disturbing a spirit's activity has a price that Lycaria, Shadow of the White, is ready to make one pay, so that no one bothers the little aquatic canine.