Wandering Feline

Art: Embers
Talents pick one before the match
- Talent 1
Cash Out
At the start of the game, gain (+25) .
- Talent 2
Roulette
All of this card's abilities gain (10%).
- Talent 3
Evolution
If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
Slots base content, top to bottom
Offensive Aim
AbilityCooldown2 turnsDeal 15
Shadow damage
on - Accuracy
- 100%
- Critical
- 50% · ×2 damage
- Uses
- Unlimited
Swift Leap
AbilityCooldown1 turnDeal 5
Nature damage
Nature bonus (+1)
Caster's and (+2%)- Accuracy
- 100%
- Critical
- 1% · ×3 damage
- Uses
- Unlimited

Vitalheart
TOXCommonThis card increases its max HP by 15 per turn
Resistances
- Fire
- +8%
- Light
- +7%
- Earth
- +6%
- Nature
- +7%
- Shadow
- +7%
- Water
- +39%
Lore
- Species
- Anthropomorph
- Region
- Emeldarion
- Era
- Prosperous Era
Abondance, the economic capital of Emeldarion, is as rich in natural resources as it is in culture. The full diversity of its population can be seen there. Yet choosing to live in this divided city is no easy matter. Often poorly informed, residents find themselves in need of help. Several companies control the area, and the most prosperous hold seats on the city’s ruling council. Clans such as the Wandering Feline form in the hope of gaining influence. This one welcomes Anthropomorphs, gives them guidance, and provides them with housing.









