Game version
Game version
#21

Wandering Feline

Card style

Art: Embers

Talents pick one before the match

  1. Talent 1

    Cash Out

    At the start of the game, gain (+25) .

  2. Talent 2

    Roulette

    All of this card's abilities gain (10%).

  3. Talent 3

    Evolution

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Slots base content, top to bottom

  1. Offensive Aim

    AbilityCooldown2 turns

    Deal 15 Shadow damage on

    Accuracy
    100%
    Critical
    50% · ×2 damage
    Uses
    Unlimited
  2. Swift Leap

    AbilityCooldown1 turn

    Deal 5 Nature damage Nature bonus (+1) Caster's and (+2%)

    Accuracy
    100%
    Critical
    1% · ×3 damage
    Uses
    Unlimited
  3. Vitalheart

    TOXCommon

    This card increases its max HP by 15 per turn

Resistances

Fire
+8%
Light
+7%
Earth
+6%
Nature
+7%
Shadow
+7%
Water
+39%

Lore

Species
Anthropomorph
Region
Emeldarion
Era
Prosperous Era

Abondance, the economic capital of Emeldarion, is as rich in natural resources as it is in culture. The full diversity of its population can be seen there. Yet choosing to live in this divided city is no easy matter. Often poorly informed, residents find themselves in need of help. Several companies control the area, and the most prosperous hold seats on the city’s ruling council. Clans such as the Wandering Feline form in the hope of gaining influence. This one welcomes Anthropomorphs, gives them guidance, and provides them with housing.