Game version
Game version
#92

Frost & Glacier

Card style

Art: Atto

Talents pick one before the match

  1. Talent 1

    Ultimate Reset

    This card returns to 100% of its max HP if its attack defeats an enemy card.

  2. Talent 2

    Revaluation

    Increases this card’s generation by (+5).

  3. Talent 3

    Magic Coin

    Start the game with (+2)

Slots base content, top to bottom

  1. Muddy Water

    AbilityCooldown2 turns

    Deal 25 Water damage Deal 25 Water damage

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  2. Freeze

    TOXEpic

    When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.

  3. Erosion

    TOXCommon

    Reduces the target's max HP by 50% of the damage dealt

Resistances

Fire
+20%
Light
+20%
Earth
+20%
Nature
+20%
Shadow
+20%
Water
+20%

Lore

Species
Eltherien
Region
Nordvinter
Era
Prosperous Era

They say six children were born with a rune on their hand. In Nordvinter, within the great warrior tribe of the Nords, the chief's son Frost was born with strange animal features. Despite an ability to resist the cold, even the most intense, he endured much harassment. His parents' death gave him no more authority. It was only once his pilgrimage was complete that he was respected. Today, he is the master of the Dhöggeïr prince: Glacier. He is also the vice-president of the council of the Dragheïr military school. There he is recognized for his exploits.