Game version
Game version
#260

The Companion of Spirits

Card style

Art: Amytis

Talents pick one before the match

  1. Talent 1

    Counter

    Once per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.

  2. Talent 2

    One Man Army

    Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

  3. Talent 3

    Magic Coin

    Start the game with (+2)

Slots base content, top to bottom

  1. Small Wave

    AbilityCooldown1 turn

    Deal 10 Water damage Increases its generation by (+1) (50%)

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  2. Hazardo

    AbilityCooldown1 turn

    Deal [20 to +30] Water damage

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  3. Immunity

    TOXEpic

    The card is immune to all effects from enemy cards

Resistances

Fire
+5%
Light
+5%
Earth
+5%
Nature
+5%
Shadow
+5%
Water
+5%

Lore

Species
Creature
Region
Nordvinter
Era
Prosperous Era

Around the lake of the Water Spirit, small rodents have made their home. The spirit companions play there and seem to communicate with butterflies. These curious little animals don't flee from Eltherians — quite the opposite. They've become a mascot of the northern mountainous region of Vaeloria. This peaceful ecosystem has found its balance far from any predator. These little furballs surely keep a secret deep in their burrows. But Lycaria makes sure no one disturbs the calm of the lake.