Game version
Game version
#58

The Wild Carrier

Card style

Art: Simdof

Talents pick one before the match

  1. Talent 1

    Focus

    At the start of each turn, this card has a 25% chance to gain .

  2. Talent 2

    Evolution

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

  3. Talent 3

    Cavalry

    Increases the max HP of all other allied cards by (+100)

Slots base content, top to bottom

  1. Stronghold

    AbilityCooldown4 turns

    Apply for 2 turns

    Accuracy
    100%
    Critical
    None
    Uses
    Unlimited
  2. Punching Bag

    TOXCommon

    Increases the element of the caster's card by +1 each time it is attacked by an enemy

  3. Empty slot

Resistances

Fire
+10%
Light
+10%
Earth
+10%
Nature
+10%
Shadow
+10%
Water
+10%

Lore

Species
Creature
Region
Shal'Zaar
Era
Prosperous Era

Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. The Carrier of Shal'Zaar, in the wild, is one of the few creatures able to stand against the desert's Abyssal threat. Its abilities make it a top pick to tame — for combat or for hauling goods. Monster hunters live in harmony with herds of Carriers.