Game version
Game version
#229

Master Amphibian

Card style

Art: Atto

Talents pick one before the match

  1. Talent 1

    Length

    At the start of your first turn, a enemy card receives ""

  2. Talent 2

    Hardening

    Increases this card’s elemental by (+15%).

  3. Talent 3

    13th month

    The first time you reach 200 or more, gain 100 additional .

Slots base content, top to bottom

  1. Miasmas of Wisdom

    AbilityCooldown1 turn

    Deal 15 Earth and 15 Water damage to all enemy cards

    Accuracy
    50%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  2. Erosion

    TOXCommon

    Reduces the target's max HP by 50% of the damage dealt

  3. Empty slot

Resistances

Fire
+25%
Light
+25%
Earth
+25%
Nature
+25%
Shadow
+25%
Water
+25%

Lore

Species
Anthropomorph
Region
Emeldarion
Era
Prosperous Era

Originally from the Lonely Isles, an anthropomorphic martial master carrying a metamorphosis artifact settled northwest of Emeldarion. Amphibian gave life to many of the village's inhabitants. This shamanic sanctuary then grew with Keria's help: in exchange for land, the reptilian used his staff to help Keria build up her fire tribe. Asked why he left the flying isles, he always answers that it's the story of a broken friendship — of diverging ideals he regrets more and more as time goes by.