Master Amphibian

Art: Atto
Talents pick one before the match
- Talent 1
Length
At the start of your first turn, a enemy card receives ""
- Talent 2
Hardening
Increases this card’s elemental by (+15%).
- Talent 3
13th month
The first time you reach 200 or more, gain 100 additional .
Slots base content, top to bottom
Miasmas of Wisdom
AbilityCooldown1 turnDeal 15
Earth and 15
Water damage to all enemy cards- Accuracy
- 50%
- Critical
- 1% · ×2 damage
- Uses
- Unlimited

Erosion
TOXCommonReduces the target's max HP by 50% of the damage dealt
Empty slot
Resistances
- Fire
- +25%
- Light
- +25%
- Earth
- +25%
- Nature
- +25%
- Shadow
- +25%
- Water
- +25%
Lore
- Species
- Anthropomorph
- Region
- Emeldarion
- Era
- Prosperous Era
Originally from the Lonely Isles, an anthropomorphic martial master carrying a metamorphosis artifact settled northwest of Emeldarion. Amphibian gave life to many of the village's inhabitants. This shamanic sanctuary then grew with Keria's help: in exchange for land, the reptilian used his staff to help Keria build up her fire tribe. Asked why he left the flying isles, he always answers that it's the story of a broken friendship — of diverging ideals he regrets more and more as time goes by.










