Game version
Game version
#102

Murmurs of Black Coral

Card style

Art: Lune Rouge

Talents pick one before the match

  1. Talent 1

    Shared Shield

    Increases the elemental of all allied cards by (+10%).

  2. Talent 2

    Roulette

    All of this card's abilities gain (10%).

  3. Talent 3

    Shadow Field

    Shadow bonus (+7).

Slots base content, top to bottom

  1. Whisper

    AbilityCooldown1 turn

    Heal 10 Water Base healing increases by 3

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  2. Aquatic Breath

    AbilityCooldown1 turn

    Deal 10 Water damage Water bonus (+1)

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  3. Multiplier

    TOXRare

    Elemental bonuses are doubled for this card's damage and heals

Resistances

Fire
+10%
Light
0%
Earth
0%
Nature
+7%
Shadow
+7%
Water
+5%

Lore

Species
Nightmare
Region
Nordvinter
Era
Prosperous Era

The many deposits of Poison Gas in the Blazing Sea turned its depths black as oil. Without the introduction of Scorch to Dragheïr, the pollution would have spread and rendered the forge unusable. During their pilgrimages, young people from Nordvinter sometimes encounter a mound of putrid flesh and rock soaked in a viscous substance. These many-polyped creatures cannot move. Mindless and carried by the winds, they pose no direct threat to the city. Abyssal Galleys nevertheless represent a grave danger to anyone crossing the Blazing Sea.