Game version
Game version
#233

Hatchlings of Midas

Card style

Art: Manayel

Talents pick one before the match

  1. Talent 1

    Breath-8

    Gains the attack at the start of turn 8

  2. Talent 2

    Reckless

    Immediately applies "" to this card and grants (+500) HP.

  3. Talent 3

    Paradox

    This card's are inverted: positive ones become negative, and vice versa.

Slots base content, top to bottom

  1. Chirp-chirp-chirp

    AbilityCooldown2 turns

    Heal 10 Light Heal 10 Light Heal 10 Light Heal 10 Light Light bonus (+3)

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  2. Quintet

    AbilityCooldown2 turns

    Base damage and healing increase by 2

    Accuracy
    100%
    Critical
    None
    Uses
    Unlimited
  3. Empty slot

Resistances

Fire
−10%
Light
+15%
Earth
+14%
Nature
+13%
Shadow
+14%
Water
−19%

Lore

Species
Creature
Region
Aelther
Era
Prosperous Era

Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. The Hatchlings of Midas are said to be the offspring of the Glimmers of Hope. It hasn't yet been proven, due to the difficulty of Aelther's restrictions — its fauna and flora are hard to observe. Their nest is perched high, at the height of the tallest trees. They only become visible during the ascent of the Celestial Mount, when the summit comes to eye level.