Prisoner of the Machine

Art: Nenaosu
Talents pick one before the match
- Talent 1
Paradox
This card's are inverted: positive ones become negative, and vice versa.
- Talent 2
360 Turn
Applies "" to all your other cards when this card is killed.
- Talent 3
Punching Bag
Start the game with the "" passive
Slots base content, top to bottom
Explosion
AbilityCooldown1 turn[ 100 HP] Deal 10
Fire damage
After use, this attack’s base damage increases by (+10)- Accuracy
- 100%
- Critical
- 1% · ×2 damage
- Uses
- Unlimited
Emberguard
AbilityCooldown3 turnsApply
- Accuracy
- 100%
- Critical
- None
- Uses
- Unlimited
Empty slot
Resistances
- Fire
- +25%
- Light
- +25%
- Earth
- +25%
- Nature
- +25%
- Shadow
- +25%
- Water
- −50%
Lore
- Species
- Artificial Creature
- Region
- Nordvinter
- Era
- Age of the Deities
Many accounts mention the peoples of old, including an ancestral species of small humanoids with feline features. Now extinct, we keep their courage and sacrifice in memory. In the fight against the Eternals, all the Oniyx communities created an entity of controlled chaos: the Prisoner of the Machine. Struck by such a weapon, an Eternal is sealed within the sphere. Made essentially of magic, a prisoner is kept in a state of deep sleep. Its regenerative capacity becomes an inexhaustible source of energy — still powering the autonomy of the Oniyx factories, trapped in the ice of the Crystal Lands.










