Game version
Game version
#116

Prisoner of the Machine

Card style

Art: Nenaosu

Talents pick one before the match

  1. Talent 1

    Paradox

    This card's are inverted: positive ones become negative, and vice versa.

  2. Talent 2

    360 Turn

    Applies "" to all your other cards when this card is killed.

  3. Talent 3

    Punching Bag

    Start the game with the "" passive

Slots base content, top to bottom

  1. Explosion

    AbilityCooldown1 turn

    [ 100 HP] Deal 10 Fire damage After use, this attack’s base damage increases by (+10)

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  2. Emberguard

    AbilityCooldown3 turns

    Apply

    Accuracy
    100%
    Critical
    None
    Uses
    Unlimited
  3. Empty slot

Resistances

Fire
+25%
Light
+25%
Earth
+25%
Nature
+25%
Shadow
+25%
Water
−50%

Lore

Species
Artificial Creature
Region
Nordvinter
Era
Age of the Deities

Many accounts mention the peoples of old, including an ancestral species of small humanoids with feline features. Now extinct, we keep their courage and sacrifice in memory. In the fight against the Eternals, all the Oniyx communities created an entity of controlled chaos: the Prisoner of the Machine. Struck by such a weapon, an Eternal is sealed within the sphere. Made essentially of magic, a prisoner is kept in a state of deep sleep. Its regenerative capacity becomes an inexhaustible source of energy — still powering the autonomy of the Oniyx factories, trapped in the ice of the Crystal Lands.