Game version
Game version
#176

Rob the Adventurer

Card style

Art: Nao

Talents pick one before the match

  1. Talent 1

    Inscribed

    The card is immune to effects

  2. Talent 2

    Doomed Hour

    Applies to all enemy cards when this card is killed.

  3. Talent 3

    Evolution

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Slots base content, top to bottom

  1. Adventure

    AbilityCooldown1 turn

    Base damage and healing increase by 1 and (+4%)

    Accuracy
    100%
    Critical
    None
    Uses
    Unlimited
  2. Shadowheart

    TOXCommon

    Shadow bonus (+1) per turn

  3. Earthheart

    TOXCommon

    Earth bonus (+1) per turn

Resistances

Fire
+5%
Light
+5%
Earth
+5%
Nature
+5%
Shadow
+5%
Water
+5%

Lore

Species
Tokscyth
Region
Lumethia
Era
Age of the Deities

Not all Tokscyth are just alchemists. Some care more about the thrill of adventure. They contribute a great deal to their kin's research: their knowledge of plants, ores and mushrooms helped create TOX — a substance with random effects that are not always without consequences. The adventurers of this species are small, fearless daredevils from Hadeïr, braving mountains and seas in search of the very best for their creations.