Game version
Game version
#248

Water King

Card style

Art: Nenaosu

Talents pick one before the match

  1. Talent 1

    Focus

    At the start of each turn, this card has a 25% chance to gain .

  2. Talent 2

    Evolution

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

  3. Talent 3

    Ultimate Reset

    This card returns to 100% of its max HP if its attack defeats an enemy card.

Slots base content, top to bottom

  1. Blade-E

    AbilityCooldown3 turns

    Deal [30 to 50] Water damage

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  2. Watery Choice

    AbilityCooldown5 turns

    Water bonus [1 to 20] ---------- or ---------- Water bonus [5 to 15] ---------- or ---------- Water bonus [8 to 12]

    Accuracy
    100%
    Critical
    None
    Uses
    Unlimited
  3. Punching Bag

    TOXCommon

    Increases the element of the caster's card by +1 each time it is attacked by an enemy

Resistances

Fire
+10%
Light
+10%
Earth
+10%
Nature
+10%
Shadow
+10%
Water
+10%

Lore

Species
Eltherien
Region
Alphilia
Era
Age of the Deities

The title of elemental King is honorary, but carries immense responsibility for maintaining elemental balance. The Kings equipped their heirs with runic weapons. According to Faerylia’s interpretation of the Primordial Codex, those weapons would allow them to seal the Deities and win their freedom. The King of Water, a nomadic merchant, had the tradition of teaching a disciple about the waters and the markets. The last heir, husband of the Alphilan queen, is reported missing along with his wife; the trail leads back to the Crystal Lands.