Shadow King

Art: Nenaosu
Talents pick one before the match
- Talent 1
Focus
At the start of each turn, this card has a 25% chance to gain .
- Talent 2
Evolution
If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
- Talent 3
Ultimate Reset
This card returns to 100% of its max HP if its attack defeats an enemy card.
Slots base content, top to bottom
Blade-O
AbilityCooldown3 turnsDeal [30 to 50]
Shadow damage- Accuracy
- 100%
- Critical
- 1% · ×2 damage
- Uses
- Unlimited
Dark Choice
AbilityCooldown5 turns
Shadow bonus [1 to 20]
---------- or ----------
Shadow bonus [5 to 15]
---------- or ----------
Shadow bonus [8 to 12]- Accuracy
- 100%
- Critical
- None
- Uses
- Unlimited

Punching Bag
TOXCommonIncreases the element of the caster's card by +1 each time it is attacked by an enemy
Resistances
- Fire
- +10%
- Light
- +10%
- Earth
- +10%
- Nature
- +10%
- Shadow
- +10%
- Water
- +10%
Lore
- Species
- Eltherien
- Region
- Nyevielh
- Era
- Age of the Deities
The title of elemental King is honorary, but carries immense responsibility for maintaining elemental balance. The Kings equipped their heirs with runic weapons. According to Faerylia’s interpretation of the Primordial Codex, those weapons would allow them to seal the Deities and win their freedom. The Kings of shadow and light had a diplomatic relationship. The cracking of the single continent created a clean break between the two heirs. Nyevielh became a hostile zone, forcing the heir of Shadow into perpetual combat. These cursed lands are an open-air nightmare that one should never visit.










