Game version
Game version
#151

Minion of Flames

Card style

Art: Krisakx

Talents pick one before the match

  1. Talent 1

    Length

    At the start of your first turn, a enemy card receives ""

  2. Talent 2

    Inscribed

    The card is immune to effects

  3. Talent 3

    Evolution

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Slots base content, top to bottom

  1. Sweet Home

    AbilityCooldown2 turns

    Heal 25 Fire Heal 25 Fire Heal 25 Fire

    Accuracy
    100%
    Critical
    1% · ×5 damage
    Uses
    Unlimited
  2. AoE

    TOXCommon

    Attacks and heals adjacent targets for 20% of the damage dealt

  3. Berserk

    TOXCommon

    All your cards' damage and heals are increased by 12%

Resistances

Fire
+5%
Light
+5%
Earth
+5%
Nature
+5%
Shadow
+5%
Water
+5%

Lore

Species
Arsh
Region
Hadeïr
Era
Age of the Deities

In the great forge of Logaïr, gigantic creatures churned the lava of Mount Vulcan. The unique work of the Minions of Flames — which no one could replicate at such temperatures — made the craftsmanship of Hadeïr prosperous and essential. Outside of Oniyxia, it was the Oniyx's favorite city. Many Olforgeurs worked the materials alongside passionate artisans. Without the Minions of Flames, the runic weapons could never have been forged. They made Logaïr the finest forge in the world in its time.