Shado, Abyssal Scourge

Art: quetrax
Talents pick one before the match
- Talent 1
Resilience
While this card's HP is below 50%, its elemental increase by (+25%).
- Talent 2
Evolution
If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
- Talent 3
Soul Armor
Whenever a card on the field dies, this card's elemental increase by (+10%)
Slots base content, top to bottom
Tenebr'heal
AbilityCooldown3 turnsDeal 40
Shadow damage
Shadow bonus (+3)
- Accuracy
- 100%
- Critical
- 1% · ×2 damage
- Uses
- Unlimited

Ancient Healing
TOXCommonAt the start of each turn, the card recovers 4% of its max HP

AoE
TOXCommonAttacks and heals adjacent targets for 20% of the damage dealt
Resistances
- Fire
- +24%
- Light
- +15%
- Earth
- +15%
- Nature
- +15%
- Shadow
- +5%
- Water
- +5%
Lore
- Species
- Nightmare
- Region
- Abyss
- Era
- Age of the Deities
Abyssal monsters possess indescribably horrific forms. These demonic creatures were encountered during the Oniyx expedition, a terrifying venture into the depths of the temple of Zaar’Phahl in Shal’Zaar. While seeking a way out of the Abyss, the group encountered new abyssal scourges. Their forms were difficult to describe, but after their initial fright, the explorers realized that these monstrosities were pointing them toward the exit. Trusting them was their last hope. These unlikely guides mowed down monsters like wheat, wielding weapons fed by the elemental chaos of the place. The specters thus kept the Abyss from spilling onto the Surface, giving the survivors time to raise fortifications around the breach. They were named “Shado,” from shadow without its W: as the initial of win, that letter had no place in an endless battle where victory could never be achieved. The temple of Zaar’Phahl is adorned with countless decorations in their honor.










