Verdelune

Art: Embers
Talents pick one before the match
- Talent 1
Length
At the start of your first turn, a enemy card receives ""
- Talent 2
Critical
bonus (+10%).
- Talent 3
Last Breath
Applies to all your cards when this card dies
Slots base content, top to bottom
Multi-Foliage
AbilityCooldown3 turnsDeal 10
Nature damage
Deal 20
Nature damage
Deal 30
Nature damage
Deal 40
Nature damage- Accuracy
- 50%
- Critical
- 5% · ×3 damage
- Uses
- Unlimited
Truce
AbilityCooldown4 turnsHeal 60
Nature
to all elements (+10)- Accuracy
- 100%
- Critical
- 1% · ×2 damage
- Uses
- Unlimited

Temporality
TOXLegendaryDecreases cooldowns by 1
Resistances
- Fire
- +5%
- Light
- +5%
- Earth
- +5%
- Nature
- +5%
- Shadow
- +5%
- Water
- +5%
Lore
- Species
- Eternal
- Region
- Vaeloria
- Era
- Age of the Deities
With the single continent freshly shattered, the environmental imbalance couldn't easily right itself — because of far too much elemactive activity in the aftermath of the divine war. The Eternal Verdelune took on a role of regulation. It sees to the needs of the growing plants on the Surface. Meeting it is exceedingly rare and heralds good harvests. Be careful not to disturb it in its work — its disappearance, they say, would wither the crops and pollute the waters.










