Horned Dune Wyrm

Art: Nao
Talents pick one before the match
- Talent 1
Eternalized
The card is immune to effects
- Talent 2
Life-8
The card's HP and max HP are doubled at the start of turn 8
- Talent 3
Last Breath
Applies to all your cards when this card dies
Slots base content, top to bottom
Grain of Sand
AbilityCooldown1 turnDeal 10
Earth damage
[] on
(50%)- Accuracy
- 100%
- Critical
- 1% · ×2 damage
- Uses
- Unlimited
Terra Healing
AbilityCooldown1 turnHeal [15 to 25]
Earth- Accuracy
- 100%
- Critical
- 1% · ×2 damage
- Uses
- Unlimited

Mimicry
TOXRareEach time the opponent generates one or more elements, you generate 1 of the same type.
Resistances
- Fire
- +7%
- Light
- +8%
- Earth
- +6%
- Nature
- +8%
- Shadow
- +5%
- Water
- +8%
Lore
- Species
- Creature
- Region
- Shal'Zaar
- Era
- Prosperous Era
Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. The Wyrms are a hostile fauna of the Shal'Zaar regions. Somewhere between a snake and a sandworm, these enormous creatures turn sand into crystal. The mines created by their activity are called Horned Dunes. Learning to avoid and to fight them is daily life in the Shal'Azd'Hun region. Crystals are a rare and precious resource for monster hunters — their purity allows any element to be inserted into them.











