Game version
Game version
#94

Zayd

Card style

Art: Daerun

Talents pick one before the match

  1. Talent 1

    Shared Shield

    Increases the elemental of all allied cards by (+10%).

  2. Talent 2

    Heart of Steel

    Each time this card is attacked, its elemental increase by (+1%).

  3. Talent 3

    Critical

    bonus (+10%).

Slots base content, top to bottom

  1. World's End

    AbilityCooldown7 turns

    Deal 50 Earth damage Deal 50 Nature damage Deal 50 Fire damage Deal 50 Light damage Deal 50 Shadow damage Deal 50 Water damage

    Accuracy
    100%
    Critical
    1% · ×2 damage
    Uses
    Unlimited
  2. Fortress

    AbilityCooldown3 turns

    Apply

    Accuracy
    100%
    Critical
    None
    Uses
    Unlimited
  3. Revenge

    TOXRare

    Once destroyed, this card deals all of its attacks to the opponent

Resistances

Fire
+5%
Light
+5%
Earth
+5%
Nature
+5%
Shadow
+5%
Water
+5%

Lore

Species
Eltherien
Region
Shal'Zaar
Era
Prosperous Era

They say six children were born with a rune on their hand. In Shal'Zaar, among the dunes, the hunter tribes prepare their hunts. To defend the children and non-combatants, the most gifted teenagers are trained day and night. Among them is Zayd, a warrior whose strength defies the laws of physics. The young man can multiply his muscular density. However, he burns huge amounts of energy and needs to eat a lot — so he's responsible for his own meals. Once he finally reached adulthood, an important figure of the desert came to take him in as a disciple.