
Ancient Healing
Cost 20–120
At the start of each turn, the card recovers 4% of its max HP
45 of 45 TOX

Cost 20–120At the start of each turn, the card recovers 4% of its max HP

Cost 45–180Attacks and heals adjacent targets for 20% of the damage dealt

Cost 80This card recovers all its attacks whenever a card it didn't kill dies.

Cost 30–50Takes 50% of the damage dealt to the target

Cost 30–180All your cards' damage and heals are increased by 12%

Cost 130Deals 500 raw damage to an enemy card when this card dies

Cost 65Ignores resistances, shields and taunts. Destroys the shields and taunts of targeted enemies

Cost 100Choose one of three random attacks and add it to this card.

Cost 15–120
Earth bonus (+1) per turn

Cost 20–75Reduces the target's max HP by 50% of the damage dealt

Cost 220Increases cooldowns by 1

Cost 15–120
Fire bonus (+1) per turn

Cost 140When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.

Cost 20–80Increases all your elemental bonuses by (+3) when a card dies

Cost 10–120At the start of each of your turns, this card increases the resistances of all allied cards (+3).

Cost 90The card is immune to all effects from enemy cards

Cost 40This card's damage turns into healing and its Eternity into Temporality, and vice versa.

Cost 15–120
Light bonus (+1) per turn

Cost 5–20Increases your
Luck by (+0.5) per turn

Cost 120Choose one of three random cards and transform this card into the chosen card

Cost 50Each time the opponent generates one or more elements, you generate 1 of the same type.

Cost 80Elemental bonuses are doubled for this card's damage and heals

Cost 70Starts the game with a random passive

Cost 15–120
Nature bonus (+1) per turn