Water Rush Crit [OLD]

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Spamton
27
income: 27 + turn
Total HP
2,350
Variants
1
Views
1
Built in version
1.22
Written in
French
Last update
Validity

Valid

Version

Outdated

Variant configuration

Version 1.22 · Outdated

Art: Atto

Talent

Water Heart

Start the game with the "" passive

Abilities
  1. Slot 1

    Aquatic Breath1Cooldown: 1 turn

    Deal 10 Water damage Water bonus (+1)

  2. Slot 2

    Wave1Cooldown: 1 turn

    Water bonus (+1)

  3. Slot 3

    Empty slot

Version 1.22 · Latest version

Art: Lune Rouge

Talent

Shared Shield

Increases the elemental of all allied cards by (+10%).

Abilities
  1. Slot 1

    Whisper1Cooldown: 1 turn

    Heal 10 Water Base healing increases by 3

  2. Slot 2

    Aquatic Breath1Cooldown: 1 turn

    Deal 10 Water damage Water bonus (+1)

  3. Slot 3

    Multiplier

    Elemental bonuses are doubled for this card's damage and heals

Version 1.22 · Outdated

Art: Nenaosu

Talent

Aquatic Field

Water bonus (+7).

Abilities
  1. Slot 1

    Inflamed Toxin1Cooldown: 1 turn

    Deal [1 to 35] Water damage Heal [1 to 35] Fire

  2. Slot 2

    Multiplier

    Elemental bonuses are doubled for this card's damage and heals

  3. Slot 3

    Empty slot

Version 1.22 · Latest version

Art: Embers

Talent

Roulette

All of this card's abilities gain (10%).

Abilities
  1. Slot 1

    Bite1Cooldown: 1 turn

    Deal 6 Water damage (+3%) on all allied cards

  2. Slot 2

    Empty slot

  3. Slot 3

    Empty slot

Mécanique cœur du deck : Taper très fort monocible

Carry : Epine 60% / Loutre 25% / Esprit 5% / Murmure 10%

Génération d’éléments : Esprit / Murmure

Talent obligatoire : T1 Meduse

Talent fort / qui booste le deck : T1-T3 Esprit / T1 Murmure /T1-T2 Loutre

Talent bonus : -

Si vous n’avez pas certaines cartes, n’hésitez pas à les remplacer par d’autres cartes ayant le même rôle (carry / générateur / healer, etc.).

Ou passez sur le live (**Sayulaw**) : on verra ça ensemble !

TOX to buy 7 Total cost: 285

  1. 1Berserk (opens in a new tab)CommonCost 30

    All your cards' damage and heals are increased by 12%

  2. 2Waterheart (opens in a new tab)CommonCost 15

    Water bonus (+1) per turn

  3. 3Optimization (opens in a new tab)RareCost 40

    All variable values (damage, heals, stat boosts, etc.) automatically take their maximum value

    Meduse

  4. 4Multiplier (opens in a new tab)RareCost 80

    Elemental bonuses are doubled for this card's damage and heals

    Meduse > Murmure > Loutre

  5. 5Poison (opens in a new tab)CommonCost 10

    Deals damage equal to 1% of the target’s max HP at the start of each of its turns for 3 turns.

    Sur un carry

  6. 6Phoenix (opens in a new tab)CommonCost 100

    When destroyed, this card returns to life with 25% of its max HP.

    Sur un carry

  7. 7Tenacity (opens in a new tab)CommonCost 10

    The first fatal attack leaves you with 1 HP

    Sur un carry