Electrochoc

Author

Boniito

Spamton
32
income: 32 + turn
Total HP
2,700
Variants
1
Views
3
Built in version
1.22
Written in
French
Last update
Validity

Valid

Version

Outdated

Variant configuration

Version 1.22 · Outdated

Art: Saki

Talent

Evolution

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Abilities
  1. Slot 1

    Lightning2Cooldown: 2 turns

    Deal 30 Light damage + 50% of the caster's missing HP

  2. Slot 2

    Taunt

    When this character launches an attack, all enemy attacks during the next turn must target it

  3. Slot 3

    Berserk

    All your cards' damage and heals are increased by 12%

Version 1.22 · Latest version

Art: Manayel

Talent

Breath-8

Gains the attack at the start of turn 8

Abilities
  1. Slot 1

    Chirp-chirp-chirp2Cooldown: 2 turns

    Heal 10 Light Heal 10 Light Heal 10 Light Heal 10 Light Light bonus (+3)

  2. Slot 2

    Quintet2Cooldown: 2 turns

    Base damage and healing increase by 2

  3. Slot 3

    Empty slot

Version 1.22 · Latest version

Art: Saki

Talent

One Man Army

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Abilities
  1. Slot 1

    Celestial Arrows2Cooldown: 2 turns

    Deal 3 Light damage X18

  2. Slot 2

    Divine Judgment10Cooldown: 10 turns

    The opponent's drop to 0

  3. Slot 3

    Empty slot

Version 1.22 · Latest version

Art: Nenaosu

Talent

Focus

At the start of each turn, this card has a 25% chance to gain .

Abilities
  1. Slot 1

    Blade-L3Cooldown: 3 turns

    Deal [30 to 50] Light damage

  2. Slot 2

    Solar Choice5Cooldown: 5 turns

    Light bonus [1 to 20] ---------- or ---------- Light bonus [5 to 15] ---------- or ---------- Light bonus [8 to 12]

  3. Slot 3

    Punching Bag

    Increases the element of the caster's card by +1 each time it is attacked by an enemy

Comment faire ?

On boost Mélodie avec l'oisillons et on utilise sont Heal , même pour rien car ca génère +3 Lumière .

Protégé au maximum Mélodie , mais si elle meurt ce n'est pas si grave . D'autre carte font des dégâts , et T8 l'oisillons aussi

sur un T10 le build génère +31 à +39 Lumière , sans compté le sac de frappe ou l'optimisation

En général avec une part de chance sur les TOX j'arrive a finir des parties au T6 .
Les build Heal , PV et Eternité , sont les counter a ce build

On a de la Protection , du Heal , du DPS mono cible et ALL donc c'est un build assez complet.
Légère Lacune sur les gold mais +32 ca reste acceptable

TOX to buy 7 Total cost: 176

  1. 1Poison (opens in a new tab)CommonCost 10

    Deals damage equal to 1% of the target’s max HP at the start of each of its turns for 3 turns.

    Mélodie

  2. 2AoE (opens in a new tab)CommonCost 45

    Attacks and heals adjacent targets for 20% of the damage dealt

    Mélodie

  3. 3Vampirism (opens in a new tab)CommonCost 30

    Regenerates 25% of the damage dealt to the target

    Mélodie

  4. 4Erosion (opens in a new tab)CommonCost 20

    Reduces the target's max HP by 50% of the damage dealt

    Mélodie

  5. 5Optimization (opens in a new tab)RareCost 40

    All variable values (damage, heals, stat boosts, etc.) automatically take their maximum value

    Roi Lumière

  6. 6Punching Bag (opens in a new tab)CommonCost 25

    Increases the element of the caster's card by +1 each time it is attacked by an enemy

    Rongeur, si pas de carte mono cible en face a la place de "Provocation"

  7. 7Spamland (opens in a new tab)CommonCost 6

    Generates (+3) Spamtons per turn

    Why not