Floral Boom

Author

TangAce

Spamton
32
income: 32 + turn
Total HP
3,500
Variants
1
Views
3
Built in version
1.23
Written in
English
Last update
Validity

Valid

Version

Up to date with the current version

Variant configuration

Version 1.23 · Latest version

Art: Deirdre

Talent

Roulette

All of this card's abilities gain (10%).

Abilities
  1. Slot 1

    Breath1Cooldown: 1 turn

    Heal 20 Nature Heal 20 Light in a element (+15)

  2. Slot 2

    Lucky

    Increases your by (+1) per turn

  3. Slot 3

    Empty slot

Version 1.23 · Latest version

Art: Saki

Talent

Multi Start

Gain (+3) in each element.

Abilities
  1. Slot 1

    Sylvan Rebirth2Cooldown: 2 turns

    Apply and (+5%) on all allied cards

  2. Slot 2

    Punching Bag

    Increases the element of the caster's card by +1 each time it is attacked by an enemy

  3. Slot 3

    Empty slot

Version 1.23 · Latest version

Art: Nenaosu

Talent

Focus

At the start of each turn, this card has a 25% chance to gain .

Abilities
  1. Slot 1

    Blade-N3Cooldown: 3 turns

    Deal [30 to 50] Nature damage

  2. Slot 2

    Floral Choice5Cooldown: 5 turns

    Nature bonus [1 to 20] ---------- or ---------- Nature bonus [5 to 15] ---------- or ---------- Nature bonus [8 to 12]

  3. Slot 3

    Punching Bag

    Increases the element of the caster's card by +1 each time it is attacked by an enemy

Version 1.23 · Latest version

Art: Krackdur

Talent

Revaluation

Increases this card’s generation by (+5).

Abilities
  1. Slot 1

    Aquatic Curse8Cooldown: 8 turns

    Deal [30 to 60] Water damage to all enemy cards Apply Deal [30 to 60] Nature damage to all enemy cards Apply

  2. Slot 2

    Waterheart

    Water bonus (+1) per turn

  3. Slot 3

    Natureheart

    Nature bonus (+1) per turn

Lots of tox are valuable, natureheart, berserk, punching bag, heart resistance, aoe (can put on zombie or bird), and so on
Be flexible
Play for zombie

I'm currently celeste rank, within top500, playing exclusively this deck

TOX to buy 3 Total cost: 200

  1. 1Optimization (opens in a new tab)RareCost 40

    All variable values (damage, heals, stat boosts, etc.) automatically take their maximum value

    less rng

  2. 2Multiplier (opens in a new tab)RareCost 80

    Elemental bonuses are doubled for this card's damage and heals

    more damage

  3. 3Avenger (opens in a new tab)EpicCost 80

    This card recovers all its attacks whenever a card it didn't kill dies.

    zombie reset