Water Rush Post Nerf Meduse

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Spamton
21
income: 21 + turn
Total HP
2,300
Variants
2
Views
5
Built in version
1.23
Written in
French
Last update
Validity

Valid

Version

Up to date with the current version

Variant configuration

Version 1.23 · Latest version

Art: Atto

Talent

Water Heart

Start the game with the "" passive

Abilities
  1. Slot 1

    Aquatic Breath1Cooldown: 1 turn

    Deal 10 Water damage Water bonus (+1)

  2. Slot 2

    Wave1Cooldown: 1 turn

    Water bonus (+1)

  3. Slot 3

    Empty slot

Version 1.23 · Latest version

Art: Lune Rouge

Talent

Shared Shield

Increases the elemental of all allied cards by (+10%).

Abilities
  1. Slot 1

    Whisper1Cooldown: 1 turn

    Heal 10 Water Base healing increases by 3

  2. Slot 2

    Aquatic Breath1Cooldown: 1 turn

    Deal 10 Water damage Water bonus (+1)

  3. Slot 3

    Multiplier

    Elemental bonuses are doubled for this card's damage and heals

Version 1.23 · Latest version

Art: Atto

Talent

Ultimate Reset

This card returns to 100% of its max HP if its attack defeats an enemy card.

Abilities
  1. Slot 1

    Muddy Water2Cooldown: 2 turns

    Deal 25 Water damage Deal 25 Water damage

  2. Slot 2

    Freeze

    When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.

  3. Slot 3

    Erosion

    Reduces the target's max HP by 50% of the damage dealt

Version 1.23 · Latest version

Art: Amytis

Talent

Counter

Once per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.

Abilities
  1. Slot 1

    Small Wave1Cooldown: 1 turn

    Deal 10 Water damage Increases its generation by (+1) (50%)

  2. Slot 2

    Hazardo1Cooldown: 1 turn

    Deal [20 to +30] Water damage

  3. Slot 3

    Immunity

    The card is immune to all effects from enemy cards

Mécanique cœur du deck : Rush Water early game

Carry : Frost40% / Compagnon 40% / Murmure 20%

Génération d’éléments : Esprit/ Murmure

Talent obligatoire : T1-T3 Esprit

Talent fort / qui booste le deck : T1 Murmure / T1 Frost / T1-T2 Compagnon

Talent bonus :

Si vous n’avez pas certaines cartes, n’hésitez pas à les remplacer par d’autres cartes ayant le même rôle (carry / générateur / healer, etc.).

Ou passez sur le live (**Sayulaw**) : on verra ça ensemble !

TOX to buy 0 Total cost: 0

No TOX planned in this variant.